Party mode
On the Big Screen
Throw the 3D board up on a TV, and everyone in the room plays secretly from their own phone. Trash talk included.
An original, browser-based outlaw-MC crime-strategy video game. Build your crew, claim turf across L.A., run guns and narcotics, rack up felonies, and settle scores in cinematic 3D brawls.
Claim the town. Own the cops. Bury the rest.
Four ways to ride
The whole thing runs in your browser, so your crew jumps in from wherever they are. No install, no download, no waiting.
Party mode
Throw the 3D board up on a TV, and everyone in the room plays secretly from their own phone. Trash talk included.
Online
Run the turf war remotely, across different devices, with your whole crew logged in and scheming.
Solo
Go head-to-head with an AI opponent that actually fights back. No mercy, no filler turns.
Local
One screen, one couch, one long night of broken alliances. Hand the phone over and watch your back.
Party Mode, Real Screen
The actual board on the TV. Everyone else plays off their own phone.
The Online Lobby
Real room-code screen your crew joins from their own devices.
Two to six gangs fight for the town, a mix of humans and AI. One game runs about six rounds. That is a full game night, or a quick, violent match.
How the turf war works
This is not a dice-and-spreadsheet grind. It is a gang war with a loop that turns on you. Six moves, every round.
Real Board, Real Orders
The actual turn screen: the board on the left, your order panel on the right.
Running the Economy
Cash, Guns, Narcotics, Orders, and Felonies, tracked live every round.
Bring in patched Members and Recruits and put boots on the street.
Move onto the town's Sites and exploit them for Cash, Guns, and Narcotics.
Trade at the Silk Road, spend your Orders, and manage your Felonies before the law burns you down.
Forge ceasefires and alliances with rival clubs, then turn on them when the moment is right.
When two clubs clash on a Site, it triggers a Brawl, a dice-and-guns gang fight.
One of your crew carries the Envelope. Take it by controlling and Using the L.A.P.D., or by beating the carrier in a Brawl on the Site they are standing on. Holding it puts the police on your payroll: it sets turn order and breaks ties. It is not how you win.
Same itch
Played Sons of Anarchy: Men of Mayhem and spent the years since chasing that feeling? The box went out of print. Copies go for collector money. Getting six people around one is a project in itself.
Sin of Angels: Hell City runs on the same DNA. Outlaw motorcycle clubs grinding over a shared map, guns and narcotics moving through Sites you have to hold, alliances you make specifically so you can break them, and a fight waiting at the end of it. We put it in a browser, made the brawls cinematic 3D, and built it so the whole table can play from their own phones.
It is its own game. It is not that one, and it is not affiliated with it. It scratches the same itch, and it does not need a shelf.
Six Gangs, One Board
The real board with all six clubs fighting over the same map at once.
Your Clubhouse
Members, Recruits, and resources, the real roster panel you manage every round.
A town built to be bled dry
Every front is worth fighting for. You are running the streets of a gritty California town, and each Site pumps out cash, guns, or narcotics for whoever holds it.
Cash
Dive Bars
Guns
The Iron Works
Felonies
The Morgue
Narcotics
Meth Lab
Narcotics
The Docks
Cash
Strip Joint
Guns
Reservation
Passage
Highway Out
Real Site Cards
The actual cards for the fronts you claim, not a dice roll.
The Real Board
Round 1, four gangs, five Sites already in play across the map.
The Iron Works
One of the Sites you fight to hold. Take the floor and it runs Guns for your club every round.
The 3D Board
The town from above, lit dark and cinematic. Every block is a front worth bleeding for.
It is dark Americana. Leather and chrome, blood red on black.
An original outlaw-country and dark-Americana soundtrack. Per-location ambience. Memento-mori death vignettes when one of your riders goes down. This world was built to feel like a crime saga you are living, not watching.
Brawl Still
Riders trading fire over the dirt when two clubs collide on a Site.
Cinematic 3D brawls
When clubs collide on a Site, the fight does not just resolve as a number on a screen. It plays as a Brawl, a cinematic 3D battle, guns and dice, riders trading fire over the dirt.
You feel every win and every rider you lose. This is the payoff for all the turf you claimed and all the deals you broke to get there.
Request Beta Access
1. Standoff
Two clubs collide on a Site and the guns come out.
2. The Roll
Dice on the street decide it, live score banners for both sides.
3. The Outcome
A clear result banner: who takes the street.
Read the playbook
Want to go deeper on strategy, the genre, and the games that inspired the fight? The blog breaks down how to run a crew, compares the greats of area-control and outlaw-MC gaming, and helps you sharpen your play before your next match.
Read the BlogThe table is waiting
Sin of Angels is in active development. Doors aren't open yet, but the list is. Join the beta waitlist, get your shot at early access, and start building your crew. Run guns. Cut deals. Break them. Ride out on top.
Plays in any browser, no install, on desktop, tablet, and phone, including iPhone right in the browser. A native Android app is on the way, and PC access is planned via Steam. Closed beta, seats limited; join the list to get in.