Creator
Zach Forbes
Created the game.
The story of the game
Sin of Angels is a browser-based outlaw motorcycle club strategy video game. You run your own MC in the underbelly of an LA-adjacent California town, muscle rival clubs off the streets, run guns and narcotics, and settle scores in the dirt. It is a cinematic digital board game you can play solo against a smart AI, online with friends, pass-and-play on one screen, or throw on the TV while everyone plays from their own phone.
This page is the story of the game. What it is, why it exists, and who is building it.
What it is
Strip it down and Sin of Angels is a turn-based, area-control digital board game about turf. Two to six gangs, humans and AI in any mix, fight over one small town for about six rounds. Whoever controls the most territory claims the top patch and wins.
Here is the loop you live in.
Every location is a front to exploit. Every alliance is temporary. Every rider who goes down gets a memento-mori send-off. Under it all runs an original outlaw-country and dark-Americana soundtrack, blood-red on black, leather and chrome.
It plays in any browser with no install, on desktop, tablet, or phone, iPhone included. A native Android app is on the way. PC access is planned through Steam.
Why we built it
Digital board games mostly play it safe. Cozy art, friendly themes, sheep and wheat and railroads. We wanted the opposite. We wanted the loyalty, the turf, the betrayal, and the fight, with real teeth on it.
There was a hole in the shelf. Outlaw-MC and crime-drama fans had shows and games, but not a strategy game that put them in the cut, running a club. Board-game players had deep area-control classics, but few that played on the TV with the whole room in on it. Game-night hosts wanted something they could throw up on the screen and hand everyone a phone. Sin of Angels was built to sit right where all of those meet.
So we made a game night that bites. Deep enough for the strategy crowd, brutal enough for the crime-drama crowd, and easy enough that anyone in the room can grab their phone and ride in. No box to set up. No pieces to lose. Just the town, your crew, and everyone else who wants your patch.
Who is building it
Sin of Angels is an independent game, built by a small team that grew up on both sides of this thing, the strategy board games and the outlaw-crime stories. It is not a licensed property and not a corporate spin-off. It is its own world, built from scratch, with its own town, its own clubs, and its own patch worth killing for.
Creator
Created the game.
Co-Creator
Co-created the game.
The game is made under the working name CRIME Digital. That is a working studio name, not a legal entity, no company has been formed yet.
Our mission
Make the best outlaw motorcycle club strategy game there is, and make it playable by anyone, anywhere, in seconds. No install. No barrier. Just open a browser, build your crew, and claim the town.
We are building it in the open and building it to last. The world gets deeper, the AI gets meaner, and the club grows. If you want in, the closed-beta list is where it starts.
The Cut
Take the Patch off the gang holding it, then hold it. This is what every club in the town is fighting over.
Get in the cut
Sin of Angels is in closed beta. Join the waitlist, get your shot at early access, build your crew, and be ready to take your first town when the doors open.
Plays in any browser, no install, on desktop, tablet, and phone, iPhone included. A native Android app is on the way, and PC access is planned via Steam. Closed beta, seats limited; join the list to get in.